Fisher Sam

Project Duration: 1 Day

Engine Used: Unity Engine

Size of the team: Solo

Role: Designer and Programmer


This game Was part of an educational platform with some game elements. The players can control the fishing line using the “W” and “S” keys to lower it or raise it. The aim of the game was to change the pace for the kids by giving them the option to play a 2 minute mini-game after completing some coursework. Depending on the amount of fish the student catches, they would get points to use in the platform’s shop where they can buy clothes for their custom avatar and show off in front of their friends.
When the mini-game ends the kids are faced with a screen that tells them their score with the applications mascot appearing. This mascot was used in the platform to encourage the kids after the mini-games and even after certain coursework tasks they finish such as finishing a lesson or completing a quiz.