Golden Forest

Project Duration: 7 days

Engine Used: Unreal Engine

Size of the team: 3

Role: Level Designer/Developer


I was responsible for setting up the player character animations and their transitions, projectile spawning, detecting an enemy collision, and deducting health from the enemy.

I was also responsible for setting up the jump/fall animation as well as the collecting item animation.

The player’s house had 4 rooms which are the bedroom, library, lab, and storage. the bedroom was the only room that I used almost exactly from the original package while the 3 other rooms I created from scratch using the assets provided by the same pack.


Screenshots for the Library, Storage, and Lab rooms: