Portfolio

This is a compilation of the work that I did in the past few years. Click on the section name to view images and videos from the game.


“Lily” is my final project during my Master’s and it is a bodycam perspective horror game set in an abandoned mansion. You play as a sheriff who is tasked with searching for and finding a missing little girl who was last seen playing outside the mansion. The sheriff is faced with things that he never expected to experience when he enters the mansion.


It Never Ends! is a top-down 2D shooter with roguelike elements. The game takes place on an unknown exoplanet where our player’s ship crashed and they are trying to find a way out.

The game was created in a group of 5 and I was the game designer and contributed to creating the mechanics, enemies, weapons, and environment. To add, I created the initial layout and the final version of one of the levels.


Golden Forest is about a Magician who wants to leave his village, so he goes into the forest to gather ingredients to craft potions and sell to the village merchant to reach his gold goal to be able to leave the village.

The game was created in a group of 3 and I was responsible for setting up the character animations using Blueprints including death, jump, attack, idle and movement, as well as creating the player character’s house.


This game was part of a project undertaken by a group of 5 that aims at making it easier for kids with ADHD to retain information and focus in Math. The game was added as a form of reward and break for the students after revising and practicing Math.

The objective of the game is to catch as many fish within 2 minutes. I worked on this by myself which included the design and the programming.


This game was similar in design to Fisher Sam as it was part of the same project. The main objective is to collect as many falling apples as possible within 2 minutes. I again was the designer and the programmer of the game